Alien Resurrection; Influence from Dark Horse Alien comics?

leading from: 

a) 29th of June 2015, Ed Arent in his posts at Weyland-Yutani bulletin shared some images showing comparable images between the Dark Horse Alien comic books and the Alien Resurrection movie.

b) In a story in Dark Horse's Second volume of comic book stories, the Aliens sacrifice one of their own to use the acid blood to escape.

The Aliens perform a similar escape in the Alien: Resurrection movie to escape from a holding cell

(See Weyland-Yutani bulletin at www.facebook.com for Ed's original post)






c) In Dark Horse's first volume of comic book stories, a Facehugger victim pulls another person onto himself as the chestburster is about to emerge killing them both.

A similar death took place in Alien Resurrection, Doctor Wren is killed when the character Larry Purvis suffers a chestburst and holds Doctor Wren's head against his chest as it happen.

(See Weylan-Yutani bulletin at https://www.facebook.com for Ed's original post)






Concept drawing of Jeebs by Ricardo Delgado for the movie Men In Black (film released in 1997) references HR Giger's Passage Temple Entrance (work 262) (1975) ?





a) Passage Temple Entrance (1975) by HR Giger







b) Area of Giger's painting comparable to Jeebs' broad head

c) The bottom left of Giger's painting with the roller wheels and the side of the sarcophagus shape seem  comparable to the tail and legs area. Perhaps the wheels lend themselves to becoming the segments





d) The tail and legs appear to be comparable to the bottom right as well,





e) But this side also has a comparable little arm




Concept drawing of Jeebs by Ricardo Delgado for the movie Men In Black (film released in 1997) references The Umbrellas (1886) by Pierre-Auguste Renoir?





leading from



a) Concept drawing for Jeebs by Ricardo Delgado for the movie Men In Black (released in 1997) by Ricardo Delgado. Source: https://www.facebook.com










b) I decided to compare it to a number of pictures and and first of all found a similarity to Renoir's The Umbrellas painted back in 1886, which I thought was curious direction to go





c)  Perhaps the umbrella held by the central woman became the curve of the upper head and neck






d) The young girl's bonnet becomes the exposed brain




e) The dress becomes the legs and tail




f) The side of the basket becomes the intestines



Concept drawing of Jeebs by Ricardo Delgado for the movie Men In Black (film released in 1997)

and

 


a) On June 1st 2020, Ricardo Delgado posted a concept drawing for Jeebs that he did for the movie Men In Black released in 1997.

Concept drawing for Jeebs by Ricardo Delgado for the movie Men In Black (released in 1997)
Source: https://www.facebook.com

b) References The Umbrellas (1886) by Pierre-Auguste Renoir?


https://alienexplorations.blogspot.com/2020/06/concept-drawing-of-jeebs-for-movie-men.html



c) References the Sky Demon from Jack Kirby's Devil Dinosaur?

I thought that this design reminded me of the sky demon from Jack Kirby's Devil Dinosaur from #4 of Devil Dinosaur (1978), and I had worked out some time earlier that this Sky Demon illustration was interestingly lifted from Giger's Passage Temple Entrance. 

These beasts both a curved body with small legs, have wide heads and a glowing colour

Delgado is a fan of Kirby's work


c.ii) See also: Jack Kirby's drawing of sky for Devil Dinosaur (1978) references details from Giger's Passage Temple Entrance (1975) 


 



d)  Realising that Delgado's drawing connected with Jack Kirby's and having worked out that Kirby's drawing connected with Giger's Passage Temple Entrance, I wondered how Delgado's drawing connected with Giger's painting as well


See: References HR Giger's Passage Temple Entrance (work 262) (1975) ?



Concept drawing of Jeebs by Ricardo Delgado for the movie Men In Black (film released in 1997) references HR Giger's Passage Temple Entrance (work 262) (1975) ?



e) So I had been wondering about what else lay behind Giger's painting that I had missed out, and suddenly realised that  Renoir's The Umbrellas was in there too.

See: HR Giger's Passage Temple Entrance (1975) references The Umbrellas (1886) by Pierre-Auguste Renoir?



f) While there appear to be other things referenced in Giger's painting, it also brought me to think about how Jack Kirby would have been thinking about the Renoir

See: References The Umbrellas (ca. 1881-86) by Pierre-Auguste Renoir?



https://alienexplorations.blogspot.com/2020/06/jack-kirbys-sky-demon-from-4-published.html


g) So Ricardo Delgado is someone who could easily have known about these other images, but whatever the case his creative mind managed to merge these different things together into a unique enjoyable drawing.


  1. Ricardo Delgado: An early concept for Jeebs in MEN IN BLACK. Ink and marker on paper.
    Previously unpublished.
    (Ricardo Delgado's Facebook page
    June 1st 2020 https://www.facebook.com/photo.php?fbid=1128215197565279&set=a.463069620746510&type=3&theater)

Alien Resurrection: The God Light

Leading from


The Auriga

a) Rick Fichter and Darius Khondji first connect
When Rick Fichter and Darius Khondji first met, and started talking, the way Darius displayed how greater his understanding of photography was what lead Rick to be concerned about being brought in.

After they started discussing the writing style of the film script and Rick thought it was quite daring.

b) Problems with photography in space
In a typical way, they would do their outer space photography, where there would be the sun over here and then they would bash the model with that light, there was a sort of rudeness in photography that they began to discuss. 

However what Darius was talking about with Jean-Pierre Jeunet was a kind of lighting that one would see in deep space, where there wasn't the sun to rely on, so wherever the light came from becomes very important. 

c) The word "God Light" was spoken
It was a form of omnidirectional lighting, and so Darius with Rick started talking in terms of "God light", and this would have no particular source, it would be a directionless non-existent light.  

Even at night, in their own every day world, they would have a source, and a directionality of light,  whereas in deep space which Darius saw as an absence of light, it would just be enveloped by this very low key lighting and this omnidirectional light. 

So they talk about that in detail and how they wanted it to look, as if it were very brooding, very dark, very mysterious. 

They knew what they were talking about although at the same time it was hard to describe. 

Rick found himself working on another project some years earlier where the film makers were discussing the same concept (The Right Stuff?), but when they started going off in that direction back then, they became frightened and back off.

The Betty soars through deep space toward the brooding
Auriga space station. The mosquito-like scout craft was 

fashioned as 5' model and photographed by Fichter using 
light bounced from Black Wrap-covered boards
d) Looking for the ethereal illumination
Rick found that from the standpoint of physics, those complicated, shiny surfaces made it almost impossible to create the very diffused lighting that they wanted. 

To solve the problem they built these very large fluorescent banks which we felt would be a very soft, omnidirectional lighting source. 

But while they came in very handy with much of the miniature work, these banks weren't the answer.

e) Looking back to Rick's jewelry lighting days
Then Rick tried a trick that he learned years earlier in his commercial work. 

When lighting jewelry, they would build a black fabric tent out from the lens and then bathe the jewelry with this omnidirectional lighting, which made it look very full-bodied. 

But when they experimented with that approach on the Alien models, the directionality made the surfaces kick and gave them this very high-key look, which was exactly the opposite of what they were looking for.  

He did a test early on to show Darius and director Jean-Pierre Jeunet that the shiny model surfaces were not conducive to their  lighting approach. Meanwhile, everyone was saying 'We need to get shots in the can.' 

Darius was very supportive and kept pushing them to give Rick some time to figure out how they were going to light this. 

To solve the problem, they built very large fluorescent banks which they felt would be very soft omnidirectional lighting source. But while they came in very handy with much of the miniature work, those banks were not the answer.

f) An accidental solution
And so a solution to the problem would come purely by accident.  

A grip carrying a piece of black foamcore walked in front of a certain very powerful light and Rick saw the light they were talking about. 

Negative sources were nothing new and had  been used to take light away and cancel out certain types of light, but this was different. 

g) Negative light
So with this deep space light that was "negative light" while everything out there was black. 

Here they had a very powerful light bouncing off a black surface, which had the quality of being there without as it were "being" there. Another dilemma was finding a bounce material that could create the proper effect yet withstand the intense heat. 

They tried throwing black silks in front of their lights, but found that the effect only worked when white light was bounced into a reflective black surface.  

After considering several bounce materials  one of which involved anodized pieces of aluminium, Fichter finally hit upon a novel and cost effective solution involved making 20' x 12' x 6' surfaces covered with Black Wrap, and then pounded their lights into that. And with that very large fixtures had to be used. 

The Betty coming into landing



h) Heat
However they were using 20 K lighting and what that did reflecting off the black wrap was to create an oven effect. The problem was that when shooting miniatures with motion control cameras, they were  stuck down quite a bit so the camera exposure is really small at perhaps, and on top of it, the DP didn't want any specular reflections on the models. 

These models had beautiful paint jobs were being subjected to high heat and were literally melting and bubbling on stage. They were, they were starting to warp and crack and the plastic resin was starting to come apart, so part of way through the photography, they had to bring in air conditioning units,  they decided to run rubber hoses from the units, push them up inside the models to keep the models cool so that they could photograph them,


The Betty docked in the Auriga being filmed

Source Quotes
  1. Khondji encouraged Fichter to take a lighting approach that the effects cinematographer had long wanted to try.(https://www.theasc.com/magazine/nov97/alienFX/pg2.htm)
  2. Rick Fichter: But Darius, when I met him we started talking. He just had a lot more breadth of understanding of photography. I was a bit concerned about being brought in, but in our conversation we discussed the writing style and it was a bit daring. 'Cause in a typical way we do our outer space photography, you always have the sun over here and you just bash the model with that light - there's a kind of rudeness in the photography that we got into.  But what Darius and Jean-Pierre were talking about was this kind of lighting that you would see in deep space, where you didn't have this sun to rely on, so wherever your light came from becomes very important. We discussed this omnidirectional type of lighting, and we started talking in terms of god light, that there was no particular source. Even at night, in our own, everyday world, we have a source, and a directionality of light - whereas in deep space, it would just be enveloped by this low, low, kind of light - low key lighting and this omnidirectional light. So we talked about that in great detail. And how they wanted it to look, like it was very brooding, very dark, very mysterious.(Alienresurrection.com)
  3. Rick Fichter:  So, talking with him, in the aesthetics of the lighting was the main thing, I would go over the set every once in a while, I would show him tests and the kind of directions I was going in. And he would offer suggestions and tell me what direction he liked us to go. There's an affinity there with him. I just took to Darius very quickly, I respected him, I liked his whole style, it was a chemical type of thing. So the kind of lighting was exactly the type of thing that became challenging, and something that I was really drawn to. So, did we have a lot of time together.? No. He was very busy and I was very busy. But our times together were just, it as like "click", and it was a very nice feeling. To not even have to speak, and know that the other person was thinking. It was a very nice feeling.(Alienresurrection.com)
  4. Rick Fichter: Darius described deep space as this absence of light, and yet, there's also this absolute 'God-like' light a directionless and non-existent light. Years ago, I was working on another picture and the filmmakers had described that, but when we started to go in that direction, they got very frightened and backed off. But Darius kept talking about this God-light look. We both knew what we were talking about, although it was difficult to describe.
    (https://www.theasc.com/magazine/nov97/alienFX/pg2.htm) ('Alien Effects Techniques adds realism p44)
  5. Despite a theoretical understanding, Fichter didn't know how to achieve this ethereal illumination, especially considering the unique characteristics of Alien Resurrection's miniature spacecraft. Both the Betty (a small, light-colored, mosquito-like ship)and the Auriga (a dark, brooding, cigar-shaped space station) had highly detailed surfaces which kicked light right back to its source. (https://www.theasc.com/magazine/nov97/alienFX/pg2.htm)
  6. Rick Fichter:  From the standpoint of physics, those complicated, shiny surfaces made it almost impossible to create the very diffused lighting we wanted. [To solve the problem], we built these very large fluorescent banks which we felt would be a very soft, omnidirectional lighting source. But while they came in very handy with much of the miniature work, these banks weren't the answer. (https://www.theasc.com/magazine/nov97/alienFX/pg2.htm)
  7. Rick Fichter: I then tried a trick I learned years ago in my commercial work. When lighting jewelry, we would build a black fabric tent out from the lens and then bathe the jewelry with this omnidirectional lighting, which made it look very full-bodied. But when we experimented with that approach on our Alien models, the directionality made the surfaces kick and gave them this very high-key look, which was exactly the opposite of what we were looking for. (https://www.theasc.com/magazine/nov97/alienFX/pg2.htm)
  8. Rick Fichter: I did a test early on to show Darius and director Jean-Pierre Jeunet that the model surfaces were not conducive to our lighting approach. Meanwhile, everyone was saying, 'We need to get shots in the can.' But Darius was very supportive and kept pushing them to give me some time to figure out how we were going to light this.  (https://www.theasc.com/magazine/nov97/alienFX/pg2.htm)
  9. Fichter's solution to the lighting problem occurred purely by accident.  (https://www.theasc.com/magazine/nov97/alienFX/pg2.htm)
  10. Rick Fichter: A grip carrying a piece of black foamcore walked in front of this very powerful light and I saw the light we were talking about. Negative sources are nothing new and have been used to take light away and cancel out certain types of light, but this was different.There is light in deep space, but it's negative light and everything out there is black. Here we had a very powerful light bouncing off a black surface, which had the quality of being there without 'being' there. We tried throwing black silks in front of our lights, but found that the effect only worked when white light was bounced into a reflective black surface."(https://www.theasc.com/magazine/nov97/alienF
  11. But Fichter's negative-lighting approach also produced a unique and paradoxical challenge: how to bounce sufficient illumination off a black surface that was also absorbing a large amount of light. The simple answer was to use very large fixtures (https://www.theasc.com/magazine/nov97/alienFX/pg2.htm
  12. Rick Fichter: In miniature photography, we normally use small lights to work with the scale of the miniatures. But here we were using 20Ks and Maxi-Brutes in order to get enough bounce, and we had a lot of problems with the heat created by all of these huge lamps inside the black tent that covered the shooting stage. (https://www.theasc.com/magazine/nov97/alienFX/pg2.htm) 
  13. A secondary dilemma was finding a bounce material that could create the proper effect yet withstand the intense heat. After considering several bounce materials, one of which involved anodized pieces of aluminum, Fichter finally hit upon a novel and cost-effective solution:" (https://www.theasc.com/magazine/nov97/alienFX/pg2.htm)
  14. Rick Fichter: We eventually made 20' x 12' x 6' surfaces covered with Black Wrap, then pounded our lights into that. (https://www.theasc.com/magazine/nov97/alienFX/pg2.htm)
  15. Ian Hunter: We got the privilege to work on the fourth one and it was directed by Jean-Pierre Jeunet and er, Darius Khondji was the DP, and er, incredible DP and er love his photographic style. But the one thing that happened on that movie, and it's incredible that I can live to tell the story, erm, we built these models and we're shooting them, they want this very erm, zero light space depths look, whatever that was, so they spent a lot of time wedging the look of the models for the space scenes, erm what was the lighting supposed to look like. They didn't want any direct light on them because they didn't think for outer space you're going to get a direct light, it has to look like reflective light from all the starlight, so they have to find some way to get these lights for these... these model ships to expose but without any direct lighting on them. Eventually it came up to a point where they decided to come up with a look and the look was, to bounce light off the black wrap and in order to get enough exposure off of black wrap, we were taking 20 K lights, hitting the black wrap and then using that bounce to light the models. So, erm, we were essentially building these giant ovens of black wrap and 20Ks around the miniatures to get enough exposure. Well the problem is is that when you're shooting miniatures with motion control cameras, you're stuck down quite a bit so your camera exposure is really small, 22, f 22 whatever we were shooting at, and on top of it, the DP didn't want any specular reflections off of the models themselves, so the models started out with these incredibly beautiful paint jobs that er, erm, Nigel Phelps the production designer had come up with these really bright, vibrant, you know sort of erm, Heavy Metal-esque from the comic, you know, Moebius, Chris Foss, looking de... er... high designed colour schemes and the Betty was bright yellow with erm, these tiger stripes and very effective looking, you'd never seen anything like it because you really haven't seen anything like that on film. But the models were erm being. erm, subjected to high heat and were literally melting and bubbling on stage. They were, they were starting to warp and crack and the plastic resin was starting to come apart, so part way through the photography, we had to bring in air conditioning units, run rubber hoses from the air conditioning units, push them up inside the models to keep the models cool to photograph them, so er, very intense, insane shooting scheme (deleted scene from Berton Pierce’s 'Sense of Scale' – A Documentary Film of Industry Model Making)

Skullship by Sylvain Despretz for the unmade
Superman Lives echoes Giger's pipework and Akira


leading from


a) The complicated pipework of the skullship has pipes in groups of three that would be something familiar to fans of HR Giger's work. Giger would paint various things repeating in perhaps groups of three or four, being pipes, abstract heads, cables, tentacles, organic openings.

Detail from Skullship pipework and detail from HR Giger's Spacetrip II (work 403)
b) Having said that, anyone can draw latticeworks of pipes and conduits with these things grouped in three if they wanted, with different reasons and different inspirations but in terms of this design featuring mechanical mixed with something that looks organic, it becomes suggestive of being inspired by Giger.

closeup of pipes and conduits from Despretz' Skullship
c) However the next thing to point out is how this echoes the Cryogenic Containment Unit from both Akira the manga from 1985 and in this case I am looking at the Japanese anime movie from 1988 Japanese anime movie that caught the mind in the past, even though the sight of the floating sphere only lasts a few seconds in the movie.

But this movie would still have been on people's minds in the 1990s as a classic.

The top of the Skullship remains bare while pipes are to be found down the side, and various cylinders stuck around the surface.

See also:  Cryogenic Containment Unit from Katsuhiro Otomo's Akira (approx 1985-86)

closeup of pipes and conduits from top of  Despretz' Skullship






d) Perhaps also those who are familiar with the Borg sphere from Star Trek first contact might want to think about this strange looking Cryogenic Containment Unit from Akira wishing that it had more time as a floating sphere.

Chris Cunningham / Halls' Newborn Alien concepts

Leading from

Chris Halls/Cunningham's Newborn illustration
Chris Halls/Cunningham's Newborn sketch extracted from 
ADI's video "Alien Resurrection Newborn Design Concepts"

a) Sylvain Despretz: The newborn again I think is an interesting idea, but Chris Halls who's now Chris Cunningham, brilliant genius like video director who's escaped from the bowels of art departments. Chris was asked to draw the Newborn that appears at the end of Alien Resurrection and did some gorgeous... gorgeously spooky paintings of semi baby like aliens with human skin, bones and ribcages, that bizarre black head, you know. And it's very subtle stuff that works if interpreted as on the painting. That's why you know, he's a designer, that's what it's for, and unfortunately by the time you saw the final alien, you just kinda got a creature from the black lagoon with a terrifying skull, and you have to have a skull in there otherwise people won't be scared. You sort of go, what did go wrong, you know, you've got these beautiful paintings. How hard can it be to just make a model of that. But Chris, one of the problems was that he was in England when he did the drawings and wasn't able to stand for his design and fight for it in a way a good politician has to do, and sadly nobody spoke up for him, you know, so, there go his designs. But he makes great videos so all is saved. (Alien Quadrilogy DVD set)

b) See also  Jordu Schell's Newborn maquette with head inspired by Chris Hall's concept art




Chris Halls/Cunningham's emerging Newborn illustration
Chris Halls/Cunningham's Newborn illustration extracted from 
ADI's video "Alien Resurrection Newborn Design Concepts"
Chris Halls/Cunningham's Newborn illustration
Chris Halls/Cunningham's Newborn illustration
Chris Halls/Cunningham's Newborn illustration
closeup of head of Newborn from the bottom of previous image

Alien Resurrection: Into the Living Landscape:
Creating the viper's nest

leading from

a) The strange scene
Ripley becomes separated from the crew of the Betty when she is pulled by the aliens in through the gap in the floor in the corridor and she falls into a pit filled with aliens or as it intertwined in a slimy mass.

She lands on this living carpet before passing through its central sphincter as if disappearing into the writhing horde.

From one point of view, this scene was very important in order to come across something that was terrifying.

From another more important view, it was designed to be one of these abstract scenes that not everyone was going to immediately understand.

It was in a way a sensuous, sinuous world of parts and Ripley was surrendering to this strange thing.
 
Tom Woodruff understood that the "Viper Pit" place was symbolic of a den of snakes.
 
To Sigourney,  it might have been something that Giger and Ridley Scott would have wanted to put in the film.

In terms of this film, it was ideally the sort of odd thing that might have made people ask questions about exactly what they were looking at and what it was supposed to be.

Perhaps it might have potentially been the sort of scene to offer as much confusion as the scene of discovery of the Space Jockey in Alien




b) The living landscape 
 
What they ended up with was this large living landscape.

A floor surface was sculpted.

It was a mixture of rubber, textured floor, but with prosthetic and animatronic and costume pieces animated into it.   

The four polyfoam mats covered with sculpted alien shapes, were butted together on an elevated platform creating a 20 by 20 foot surface that came to life.

It contained tentacles, tales of aliens, a couple of aliens.  

Twenty to thirty puppeteers, the exact number was soon forgotten, a challenge to coordinate controlling various alien body parts - from slithering tails to shiny heads to gesturing fingers - crouched beneath a raised platform of slime and sponge plastic, in some cases they were underneath holding part of the foam sculpture and undulating it, keeping it alive.
 



single segment from Vipers Nest (SFX magazine)
Single segment from Vipers Nest (SFX magazine)
 
 
 

Vipers nest (from SFX Special Editions no.67, 2014)


 

Vipers Pit Being Built
(Source: https://monsterlegacy.wordpress.com/

(originally posted on ADI's Facebook page in 2014)


detail from above

 

 

Unpainted Viper Pit set piece sculpture
(source: Larry Carr's resume at www.abracadaver.com/)
 

 

 

Source:  image from SFX magazine #32,  Dec 1997, p32, (UK version)
merged with same photo printed in 
from SFX Special Editions no.67, 2014)
 
 
c) Organising around Sigourney
 
Woodruff and Gillis were organising the scene and Woodruff would play one of the actual aliens in the environment. 

They took their cues from Sigourney, because she was the focus of the scene and everything they were doing, while it was in the background, was also a character in its essence, and it symbolically showed her sinking into the world of the aliens

They talked with her about what her emotions in the scene would be and how they sorted out their rhythms to that, perhaps these would not come across overtly on the film, but it would be there on what they considered as a subtextual level. 

Sigourney was actually very happy with the scene considering one of the most memorable images of any of the films


A real viper's nest. Photo by Bazuki Muhammad
(source:http://www.suprmchaos.com/)

A real viper's nest (http://stanleybing.com/bing-plus/nest-vipers)
Source Quotes.
  1. The key to the consistency of all the creatures in Alien Resurrection was to keep within the boundaries already set by H R Giger. Although the artist was not approached to add his own signature to Jeunet's film, his influence was still an important factor to the new to the new film's creature designs. Nowhere is this more apparent than in the nightmarish location of the Aliens' lair, or the Viper's Nest as it's been affectionately labeled. (SFX magazine #32, Dec 1997, p30, (UK version)
  2. The Viper's Nest is one of the biggest things ADI have ever had to create for any film. (SFX magazine #32, Dec 1997, p33, (UK version))
  3. Sigourney Weaver: A Hieronymous Bosch nightmare of tentacles and protuberances. (Alien The Archive, p290)
  4. Nigel Phelps: that was an interesting set because it's not really a set. that floor surface was sculpted and was a mixture of rubber, textured floor but with prosthetic and animatronic and costume pieces animated into it. (Alien The Archive, p290)
  5. Interviewer: There is a sequence in which Ripley descends into the coils of the Alien. What do you think is going on in that scene
    Sigourney Weaver: Again, this scene is one we had to fight for. They did not want Ripley descending into the sphincter of the alien world which is what Alec Gillis Special Effects used to call it and to me it was everything Giger, Ridley, everybody would have wanted, this sort of sensuous, sinuous world of parts and god help you if you're there. And yet, at the same time there's a great... there's sort of that thing of how she wants to sort of surrender to it, to me it was, you know, all about life. It's horrifying and you can't... you know you're attracted to it. It's fabulous stuff. But we had to fight of course for that scene because it was not an action scene, it was all sort of this subliminal erotic stuff.(reported from Alien Evolution documentary 2001 interviews)
  6. As the crew push on, Ripley becomes separated, falling into a pit filled with aliens or intertwined in a slimy mass. The disturbing image of the 'viper pit' was concocted using four soft polyfoam matts covered with sculpted alien shapes. Butted together on an elevated platform the matt created a 20 by 20 foot surface. A hole in the centre where one corner of each mat that joined, allowed Weaver to slip through as if disappearing into the writhing horde. As many as thirty puppeteers manipulated the mats from beneath, creating an overall undulating movement, while two suited aliens, along with miscellaneous limbs and tails move about on top of the mass. (Cinefex #73)
  7. For a surreal sequence in which the aliens kidnap Ripley, twenty puppeteers, controlling various alien body parts - from slithering tails to shiny heads to gesturing fingers - crouched beneath a raised platform of slime and sponge plastic. Slowly, Ripley sank into this Gigeresque nightmare of teeming vipers, all manipulated by subterranean puppeteers, directed by Alec Gillis. Lying precariously on a concealed , teetering plank, a prone Sigourney Weaver, her gaze haunted and hypnotic, disappeared into the morass, helped by Tom Woodruff, Jr, in his alien garb, as a crane dollied camera over the horrifying expanse (The Making of Alien Resurrection, p35)
  8. Woodruff: The viper pit, it was important and it was important in terms of the story because it was something that that we had never seen but it was it was always sort of in your mind like, where would these aliens take Ripley if they were ever got a hold of her.(Making of Alien Resurrection documentary)
  9. Tom Woodruff: So we knew it was very important to come across something that was terrifying and what we ended up with was this large living landscape of a uh, a twenty foot by twenty foot set piece that basically came to life, it was all containing tentacles and and er. tales of aliens and er , a couple of aliens in suits and dragging Ripley through it, and erm, I think at one point we must have had er er, probably twenty five or thirty puppeteers underneath, in some cases they were people that were just under there holding part of the, of the foam sculpture and moving it, undulating it, keeping it alive. Some of them were actually puppeteers performing er with a tentacle, erm, er, I was in a suit (Making of Alien Resurrection documentary)
  10. Tom Woodruff: And coming up through a hole, and dragging her, she was being lowered down on a lift, so there was a huge amount of er, of of motion and movement going on and then the saving grace there was that, it could all happen, you could have all these separate pockets of movement, they didn't have to overlap, it was never. It was never one creature that was supposed to be delivering a performance, it was always about a lot of little pockets of living movement bringing this thing to life. (Making of Alien Resurrection documentary)  
  11. Alec Gillis: Technically it was er er, it was a big undertaking, we're not usually asked to create, in essence, create sets.(Making of Alien Resurrection documentary)
  12. Alec Gillis: And this was a twenty by twenty foot set that was a living sculpture. We went through our processes on a, on a larger scale than we often do. Erm. coordinating the puppeteers er, was, er, is always difficult when you have twenty five or thirty puppeteers, er, it can always be a challenge to coordinate that. Erm, we sort of er, took our cues off of Sigourney because she was the focus of the scene and everything we were doing. While it was a background, was also a character in its essence and it symbolically showed her sinking into the world of the aliens. Erm, so we talked a little bit with her about what her emotions in the scene would be, er and how do we sort of time our rhythms to that, and these may be things that don't necessarily come across overtly on film, but in a subtextual level, they are there. Erm, but it really worked, we were very pleased that Sigourney said it was one of the most memorable of of images from any of the films. So we're happy about that. (Making of Alien Resurrection documentary)
  13. Alec Gillis.  So all of these things, it's very difficult to say, boil it down to one of the one or two things we did to make the any of these characters erm more alive because it really is many many things and its rare to have an opportunity to er er, on  a film to be able to explore the full potential of animatronics.
  14. Tom Woodruff Jr: The whole point of the viper pit, it was, it was the alien lair, it was very symbolic you know of a den of snakes and, it's all cast out of flexible material, and it was all covered in slime, we had er, just, just gallons and gallons of of our slime based material (E! Behind the Scenes - Alien Resurrection)